Premium Virtual Reality (VR) technologies (Oculus Rift / Vive etc), provide digital artists with revolutionary tools. These tools include more intuitive user interfaces through head and hand tracking, the removal of some physical constraints (like gravity) and the potential to create large scale immersive environments, regardless of the physical size of the real-world room. Toronto-based artist (and long time Ed Video member) Theo Bakker is bringing his high end Virtual Reality rig to the centre for an experiential evening workshop where you will get the chance to actively engage with this technology. Try an intuitive virtual sculpting or painting application, see how easy it is to create a virtual environment with an open source game engine, or choose from a variety of other VR applications that will expand how you look at the relationship between art and technology!
This workshop will include a brief artist talk giving examples of Theo’s practice and exhibited public works for context, followed by an informal chance for all to try the Oculus Rift VR system. All are encouraged to come and try the technology, for as little or as long as you like (time permitting).
About Theo: Long time Ed Video member Thoreau (Theo) Bakker is a Toronto-based contemporary artist, engaged with digital fabrication and more traditional sculpture. He holds an honours B.A. in Studio Art from the University of Guelph, and an MFA from the Digital Futures program at OCAD University. His curiosity revolves around a range of ideas and technologies, including toys, virtual reality, sculpture, consumerism and mass production, as well as the relationship between objects and social norms.
Register online at https://www.eventbrite.ca/e/virtual-reality-for-artists-tickets-94660142033