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March 21 @ 7:00 pm - 8:30 pm

$25.00 – $50.00

Facilitated by Chris Fast

What is camera mapping? It is rebuilding the 3D geometry of a photo and then projecting that photo texture onto the 3D geometry. It’s a cost effective and simple way to recreate a real life scene or object in 3D (or, with AI, anything you can imagine!), and it’s a fundamental technique of modern VFX.

After going over the beginner basics of navigation and manipulation in Blender, participants will begin the camera mapping journey which includes projecting a photo texture onto a 2D sign and mapping textures onto cuboid shaped models. Using open source program fspy, participants will then learn to perfectly calculate the camera perspective of an interior scene, import it into Blender, make the geometry of the scene, and then project the image onto the geometry to create a neat little scene!

Participants will need a laptop or computer, a scroll-wheel mouse and a free download of Blender. Ed Video has a limited amount of laptops available for members to use during the workshop. Please email [email protected] if you wish to use one.

Email [email protected] with any questions and/or accessibility needs.

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